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Permanent patch archive

MLBB Patch 2.1.88 Meta

2.1.88 PATCH NOTES. This archive preserves the ranked tier publication, official hero movements, and the professional evidence available for the same patch.

Published June 17, 2026 · Data updated August 25, 2026 · Reviewed by MLBB Advisor Editorial Team
Official patch notes ↗

Top ranked heroes

Current Meta uses same-patch Mythic evidence. Older professional drafts remain a benchmark until enough complete patch-matched games exist.

Official hero changes

We're happy to see Paquito back in action, but he's currently a bit too strong. We've slightly reduced his early-to-mid game combat and lane-clearing power, but he remains a strong pick.

Atlasbuff

Increased Atlas's survivability to adapt to the Roaming hero attribute adjustments.

Freyanerf

Reduced the duration and effectiveness of Freya's ranged attacks.

Eudorabuff

We've adjusted Eudora's Skill 1 to make triggering lightning chains easier.

Marceladjustment

We aim to reduce the negative experience of facing Marcel's excessive crowd control, while giving him more chances to showcase his individual skills or coordinate with more heroes.

Gloonerf

Gloo has been sitting high on the win rate and ban rate leaderboards for too long. We've decided to make some adjustments to free him from the ban list.

Reduced the cooldown of the respawn skill in the early game, boosted early-game damage, and optimized skill mana costs.

Claudenerf

Compared to other Marksmen, Claude hits his power spike a bit too early. To address this, we've adjusted the damage composition of his Ultimate, reducing its early-to-mid game damage while keeping its late-game damage unchanged.

Harleynerf

Slightly reduced Skill 2's mobility.

Boosted the hero's mid-to-late game damage and optimized skill mana costs.

Estesbuff

Adjusted the hero to align with Roaming hero attribute changes. Also adjusted the hero's early-to-late game power curve and optimized skill mana costs.

Saberbuff

Saber relied too much on a single burst of damage and lacked sustained damage capabilities. Therefore, we've made adjustments to provide sustained damage options before and after casting his Ultimate.

Increased Minotaur's damage.

Angelabuff

Optimized the Mana Cost of her skills.

Tigrealadjustment

Slightly increased the hero's early-to-mid game survivability but reduced mid-to-late game survivability to adapt to the Roaming hero attribute adjustments.

Zhuxinnerf

We've noticed that Zhuxin was incredibly powerful in both high-rank matches and in the professional matches. Therefore, we've increased the cost of her Skill 2 to balance her overall performance.

Rubybuff

As a Fighter, Ruby's damage threat to enemies is too low. We want to increase her damage capability while reducing her Lifesteal to balance it. However, her Lifesteal capability when at low HP will remain intact to preserve her core identity.

Florynbuff

Optimized the Mana Cost of her skills.

Greatly increased Carmilla's threat when closing in on enemies in the early game and optimized the growth curve of her Passive.

Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.

Suyounerf

Reduced the hero's early-to-mid-game damage output.

Chipbuff

Increased the hero's survivability to adapt to the Roaming hero attribute adjustments.

Hanzobuff

As a single-target burst jungling Assassin, we've enhanced his early-to-mid game damage and improved his ability to contest the Turtle and Lord, while slightly weakening other aspects to keep him balanced.

Akaibuff

Slightly increased Akai's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.

Lingbuff

Slightly improved the hero's early-to-mid game jungling clear speed and damage.

Slightly reduced the hero's laning ability in the early game.

Aurorabuff

Slightly reduced the skill cooldowns in the early-to-mid game.

Hildanerf

Reduced the hero's early-to-mid game burst capability, and increased her mid-to-late game durability to improve overall balance.

Moved Skill 1's physical defense reduction effect to Skill 2 to make it easier to trigger.

Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.

Hylosbuff

Increased Hylos's survivability to adapt to the Roaming hero attribute adjustments.

Yinbuff

We're optimizing Yin's Ultimate experience by enhancing interaction within his domain and shifting Lieh's combat style to feel more like a fighter.

Diggieadjustment

Adjusted the hero to align with Roaming hero attribute changes, and adjusted skill Mana costs.

Slightly reduced the hero's early game farming speed and mid-to-late game durability during the Ultimate.

Grockadjustment

Slightly reduced the hero's early-to-mid game survivability but increased mid-to-late game survivability to adapt to the Roaming hero attribute adjustments.

Khufrabuff

Slightly increased Khufra's early-to-mid game damage.

Edithbuff

Slightly increased the hero's mid-to-late game mobility.

Cicibuff

Slightly improved the handling of Cici's Passive.

Argusbuff

We've adjusted Argus' attributes from being Assassin-leaning to more of a Fighter, and enhanced his combat capability in the early-to-mid game for smoother power scaling. We've also given his Ultimate a guaranteed effect.

Kaleanerf

Slightly reduced the cast frequency of her control and mobility skills, and adjusted her damage curve to reduce early-game damage and increase late-game damage.

Aulusbuff

Adjusted Aulus's damage composition, making him more threatening to low-HP targets while improving his pursuit capabilities.

Khaleedadjustment

Reduced the hero's early to mid game burst capability, and increased his durability to improve overall balance.

Reviewed patch analysis