Permanent patch archive
MLBB Patch 2.1.88 Meta
2.1.88 PATCH NOTES. This archive preserves the ranked tier publication, official hero movements, and the professional evidence available for the same patch.
Top ranked heroes
Current Meta uses same-patch Mythic evidence. Older professional drafts remain a benchmark until enough complete patch-matched games exist.
Paquito
Win 50.8% · Pick 15.0%
#2 · S TierBelerick
Win 53.8% · Pick 14.7%
#3 · S TierHirara
Win 49.9% · Pick 4.7%
#4 · S TierAtlas
Win 54.4% · Pick 9.6%
#5 · S TierMelissa
Win 52.8% · Pick 10.4%
#6 · A TierFreya
Win 47.6% · Pick 6.4%
#7 · A TierEudora
Win 51.9% · Pick 20.5%
#8 · A TierMarcel
Win 58.6% · Pick 1.9%
#9 · A TierGloo
Win 57.0% · Pick 5.4%
#10 · A TierUranus
Win 50.8% · Pick 4.0%
Official hero changes
We're happy to see Paquito back in action, but he's currently a bit too strong. We've slightly reduced his early-to-mid game combat and lane-clearing power, but he remains a strong pick.
Increased Atlas's survivability to adapt to the Roaming hero attribute adjustments.
Reduced the duration and effectiveness of Freya's ranged attacks.
We've adjusted Eudora's Skill 1 to make triggering lightning chains easier.
We aim to reduce the negative experience of facing Marcel's excessive crowd control, while giving him more chances to showcase his individual skills or coordinate with more heroes.
Gloo has been sitting high on the win rate and ban rate leaderboards for too long. We've decided to make some adjustments to free him from the ban list.
Reduced the cooldown of the respawn skill in the early game, boosted early-game damage, and optimized skill mana costs.
Compared to other Marksmen, Claude hits his power spike a bit too early. To address this, we've adjusted the damage composition of his Ultimate, reducing its early-to-mid game damage while keeping its late-game damage unchanged.
Slightly reduced Skill 2's mobility.
Boosted the hero's mid-to-late game damage and optimized skill mana costs.
Adjusted the hero to align with Roaming hero attribute changes. Also adjusted the hero's early-to-late game power curve and optimized skill mana costs.
Saber relied too much on a single burst of damage and lacked sustained damage capabilities. Therefore, we've made adjustments to provide sustained damage options before and after casting his Ultimate.
Increased Minotaur's damage.
Optimized the Mana Cost of her skills.
Slightly increased the hero's early-to-mid game survivability but reduced mid-to-late game survivability to adapt to the Roaming hero attribute adjustments.
We've noticed that Zhuxin was incredibly powerful in both high-rank matches and in the professional matches. Therefore, we've increased the cost of her Skill 2 to balance her overall performance.
As a Fighter, Ruby's damage threat to enemies is too low. We want to increase her damage capability while reducing her Lifesteal to balance it. However, her Lifesteal capability when at low HP will remain intact to preserve her core identity.
Optimized the Mana Cost of her skills.
Greatly increased Carmilla's threat when closing in on enemies in the early game and optimized the growth curve of her Passive.
Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Reduced the hero's early-to-mid-game damage output.
Increased the hero's survivability to adapt to the Roaming hero attribute adjustments.
As a single-target burst jungling Assassin, we've enhanced his early-to-mid game damage and improved his ability to contest the Turtle and Lord, while slightly weakening other aspects to keep him balanced.
Slightly increased Akai's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Slightly improved the hero's early-to-mid game jungling clear speed and damage.
Slightly reduced the hero's laning ability in the early game.
Slightly reduced the skill cooldowns in the early-to-mid game.
Reduced the hero's early-to-mid game burst capability, and increased her mid-to-late game durability to improve overall balance.
Moved Skill 1's physical defense reduction effect to Skill 2 to make it easier to trigger.
Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Increased Hylos's survivability to adapt to the Roaming hero attribute adjustments.
We're optimizing Yin's Ultimate experience by enhancing interaction within his domain and shifting Lieh's combat style to feel more like a fighter.
Adjusted the hero to align with Roaming hero attribute changes, and adjusted skill Mana costs.
Slightly reduced the hero's early game farming speed and mid-to-late game durability during the Ultimate.
Slightly reduced the hero's early-to-mid game survivability but increased mid-to-late game survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased Khufra's early-to-mid game damage.
Slightly increased the hero's mid-to-late game mobility.
Slightly improved the handling of Cici's Passive.
We've adjusted Argus' attributes from being Assassin-leaning to more of a Fighter, and enhanced his combat capability in the early-to-mid game for smoother power scaling. We've also given his Ultimate a guaranteed effect.
Slightly reduced the cast frequency of her control and mobility skills, and adjusted her damage curve to reduce early-game damage and increase late-game damage.
Adjusted Aulus's damage composition, making him more threatening to low-HP targets while improving his pursuit capabilities.
Reduced the hero's early to mid game burst capability, and increased his durability to improve overall balance.
Reviewed patch analysis
Patch 2.1.88: The Biggest MLBB Tier Movements
A reviewed, data-led look at the buffs, nerfs, and adjustments changing the MLBB ranked tier list in patch 2.1.88.
Best Ranked Heroes in MLBB Patch 2.1.88
The strongest current-patch MLBB heroes from Mythic ranked pick, ban, and win-rate evidence.
Ranked vs Pro Meta in Patch 2.1.88: What We Can Prove
Why MLBB Advisor keeps older MPL drafts separate until enough same-patch professional games exist.