Permanent patch archive
MLBB Patch 2.2.16 Meta
2.2.16 PATCH NOTES. This archive preserves the ranked tier publication, official hero movements, and the professional evidence available for the same patch.
Top ranked heroes
Current Meta uses same-patch Mythic evidence. Older professional drafts remain a benchmark until enough complete patch-matched games exist.
Hirara
Win 53.7% · Pick 6.9%
#2 · S TierPaquito
Win 50.3% · Pick 19.0%
#3 · S TierCarmilla
Win 53.2% · Pick 16.8%
#4 · S TierAtlas
Win 50.7% · Pick 13.3%
#5 · S TierEudora
Win 51.5% · Pick 18.9%
#6 · A TierFreya
Win 48.7% · Pick 4.6%
#7 · A TierAulus
Win 59.5% · Pick 14.4%
#8 · A TierMasha
Win 59.4% · Pick 8.8%
#9 · A TierBelerick
Win 50.6% · Pick 16.5%
#10 · A TierObsidia
Win 53.5% · Pick 27.9%
Official hero changes
To prevent Paquito from snowballing too quickly and zoning enemies out of lane, we've slightly reduced his early-to-mid-game burst damage.
Aulus takes too long to ramp up, struggles to finish off enemies, and lacks survivability in extended fights. We're addressing these issues by accelerating his ramp-up, condensing his damage into a shorter window, and improving his HP Regen.
Lukas was slightly weak in the Exp Lane but too strong as a jungler. To make him stronger in the Exp Lane while preserving his jungler playstyle, we've made some adjustments to him.
Improved Marcel's skill synergy with other heroes, allowing him to work better with a wider range of heroes. As a balance adjustment, we've slightly reduced his early-game damage and skill cast frequency. Marcel can now interrupt skills that require selecting a target location before dealing damage (e.g., Eudora's Ultimate and Vexana's Skill 2).
Miya's team fight damage and farming speed in the current patch exceeded expectations. We've fixed an issue where Moonlight Shadow's Split Arrow dealt abnormal damage and incorrectly triggered Attack Effects, and slightly reduced Miya's damage to single targets.
Yi Sun-shin's overall mobility was too high, so we've increased Skill 1's cooldown to limit his dash frequency.
Slightly increased the hero's early-to-mid-game damage against high-HP units, the speed of killing the EXP Crab in the early game, and sustainability in team fights.
Slightly increased Kaja's HP Regen.
We've noticed that roaming Sun takes too many resources away from his teammates, negatively affecting their experience. We've therefore made targeted adjustments to rein in his roaming build while minimizing the impact on his performance in other lanes.
Hanabi dealt excessive damage to a single target through consecutive Petal Blade bounces in small-scale team fights. To preserve her single-target poke during the laning phase, we haven't changed her base bounce damage. Instead, we've added a bounce damage falloff: when a Basic Attack or skill bounces repeatedly hits the same target, subsequent bounces deal less damage, limiting her sustained output against a single target within a short time.
Hylos's previous passive effects were underwhelming, so we've adjusted them to make his growth attributes more consistent.
Alpha's early-game laning was relatively weak, so we've adjusted his Passive to scale with Total Physical Attack, improving his early- to mid-game performance. We've also optimized Skill 2's Regen mechanics by increasing its base HP recovered per hit and reducing the additional HP recovered per hit, improving its sustain when hitting a single target.
Kalea's damage and survivability as a Fighter-Support have both fallen short this patch, making her one of the weakest supports right now. To address this, we've decided to give her a comprehensive buff so she can truly perform as a Fighter-Support.
Melissa's Skill 1 provided too much Attack Speed for too long, while Muddles summoned by Skill 2 dealt excessive Basic Attack damage. We've reduced Skill 1's Attack Speed bonus and duration, as well as Muddles' damage transfer ratio and the percentage of Attack Effects inherited.
Increased Kadita's Movement Speed when roaming to the side lane in the early-to-mid game.
Improved the feel of controlling the Seimei Umbrella when Kagura repositions in battle.
We aim to increase Karina's Skill 1 usage frequency and improve the effectiveness of her Enhanced Basic Attack.
Based on your feedback, we've decided to make another round of balance adjustments and gameplay improvements to Argus.
To make Odette feel more like a graceful dancer, she can now move freely at a slightly reduced speed while casting her Ultimate.
Slightly increased Edith's initiative and flexibility.
Exp Lane heroes need to serve as a primary force in early-game skirmishes. Aldous's reliance on Skill 1 stacks for damage forced him to farm passively in the early game, leaving him completely out of sync with the team's pace. To boost his early-game combat capability and income while keeping his core playstyle intact, we've made the following adjustments.